After fifty years of adventuring, Draupnir Dvalinson decides he must reopen the halls
of his ancestors, the fabled Mines of Mohrkronin. But it will take an army to wrest control from the goblins who forced the dwarves out long ago. Draupnir will be tested physically, mentally and spiritually by the challenge of putting together a coalition of dwarves and other races, leading them into battle, husbanding their strength. The combat in this tale is real; you'll feel every axe blade, wince at every crushing blow. But most realistic is the struggle of two diametrically opposed forces as they war over the same plot of land they each consider “theirs.”
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All stories © 2001 by David Thomis White. All rights reserved.
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